Programming

Passer

An intuitive Pass Manager for 3dsMax



Passer is long-held enterprise, started back in 2010 as a student project which became my main effort with MAXScript and .Net, and one of my biggest projects. It's a complete Softimage-like pass manager for 3dsMax, aiming to be quickly understable and ready to be used by anyone.


Passer allows easy and fast managing of multiple pass, partitions and overrides. Each pass offers a range of multiple parameters, including rendering engine, render size, frame set and camera (single or multiple). Partitions allow different types of settings, like objects properties and material overrides for objects partitions. As for light partitions, color, status and intensity override are available.


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