Rigging

Joe



Joe was my first attempt at a complete human setup in Maya after a few months of self-education.
It features a complete footroll setup, stretchy/squashy/bendable legs and arm with several differents factors. It also has a strechy spine with an over 180 degrees twist and a joint-based face rig with eyebrows projection, fully tweakable eyelids and sticky mouth options. This rig also comes with a small toolbox allowing ik/fk snaps, and some space switching control for the ik hands.




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