Joe was my first attempt at a complete human setup in Maya after a few months of self-education.
It features a complete footroll setup, stretchy/squashy/bendable legs and arm with several differents factors.
It also has a strechy spine with an over 180 degrees twist and a joint-based face rig with eyebrows projection,
fully tweakable eyelids and sticky mouth options. This rig also comes with a small toolbox allowing ik/fk snaps,
and some space switching control for the ik hands.